Room of Doom Guide
Doctor Doom needs a perfect minion assistant. So the mad scientist goes about creating curious creatures by combining parts of animals and inanimate objects (like a rabbit crossed with a turtle, a penguin with antlers, etc.) to get the best minion he can have. The one to emerge unscathed from a series of random rooms filled with dangers and traps will be Doctor Doom’s perfect minion.Help Doctor Doom discover which minion combination is the most powerful by running them through my Rooms of Doom.The basic premise of the game is that you’re controlling a series of hybrid animals created by an evil genius. And to test the prowess of these new minions you’re chucked into a series of challenging rooms. Survive and you move on to the next room, die and you’re tossed back to the start and need to use a different minion.
Each room acts as its own mini-game and increases in difficulty and speed the longer you survive. The more points you collect during each run the more deadly rooms you can buy which then, in turn, increases the number of testing rooms you can force the doctor’s exotic pets though.These tasks vary from room to room, so one minute you may be switching directions on a conveyor belt to avoid being punched by a robot and the next you're using paper wings to fly Flappy Bird-style through a sewer full of slimy obstacles. No matter what room you find yourself in though, you'll only have to use simple one tap controls.
Each room acts as its own mini-game and increases in difficulty and speed the longer you survive. The more points you collect during each run the more deadly rooms you can buy which then, in turn, increases the number of testing rooms you can force the doctor’s exotic pets though.These tasks vary from room to room, so one minute you may be switching directions on a conveyor belt to avoid being punched by a robot and the next you're using paper wings to fly Flappy Bird-style through a sewer full of slimy obstacles. No matter what room you find yourself in though, you'll only have to use simple one tap controls.
When you first start playing Rooms of Doom, you'll only have a few rooms and a couple characters to play around with. As you go though, you'll unlock new rooms and characters, which definitely help keep the game interesting.Some of the new rooms really change what you'll need to focus on to survive, and some characters have special abilities that make some rooms easier, while others just have score multipliers that help you unlock new rooms faster.The order of the rooms keeps changing, you need to quickly adjust to the challenges in each room. You start off with a few rooms and a couple of characters, but the longer you survive, the more coins you get and can use them to unlock new rooms and characters.
Tap to flap through a series of gooey sewer outlets, tap to send a minecart flying through the air, tap and press to swim through some jellyfish-infested water. After a few levels the game ups the difficulty. Where before you might only have had to dodge a single boxing-glove covered minion smasher, now you have to dodge two. Where before you were only avoiding electrified jellyfish, now you’re dealing with electrified octopuses too.
There's tons to unlock and upgrade: your score on each run contributes to unlocking new types of rooms.Although what room you get is random. If you unlock a room you already have, it will upgrade to spawn higher value coins on future runs. Coins are used to create new minions, which are also awarded randomly. If you get the same type of minion, you'll either upgrade its score bonus or get a new skin for it, and every minion has five different skins available to collect.
Rooms of Doom is a fun little game which is overall very well made. The graphics are great, the controls are simple, and there are plenty of rooms and creepy characters to unlock. If you happen to be of the mad scientist type chances are you’ll enjoy playing this game.
Every room has a different death animation, so if you die in the spider room you get covered in webs or if you die in the piranha tank you get chewed into a skeleton. The backgrounds are full of little details, including Dotor Doom randomly hiding in each room. Minions with immunities to certain rooms gain bonus points from hitting those obstacles, creating even more variety in the gameplay. The doorways between each room not only provide a short breather and a hint of what's coming next, but they have silly little action statements like "high-fiving, brain washing," etc.
Each skin has a different name, so "cat-in-cat" becomes "pussy-in-panther," for instance. Minions have different running animations and quirks: when flying, mon-key uses a Superman pose. If matchstick man enters an underwater level, his flame goes out and stays out for the next two rooms. And it's just very seamless in an almost cinematic way, sort of how Jetpack Joyride was designed: runs start with your minion bursting out of their tank and running straight into the first room; if you choose the first room of a run you actually punch it into place next to the starting point; even though every run is different and there are different room shapes, the layouts feel cohesive.




